PM3.02 - Captain Falcon - Subaction - AttackAirF

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Stats

IASA: 36
Auto Cancel Window: 1-6, 36-40
Auto Cancel Lag: 4
Landing Lag: 24
Landing Lag (L-Cancel): 12
Hitboxes active: 14-30
Hitbox set 0 hits: 14
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 24 100 32 Electric Kick 10 8
0 1 18 24 100 32 Electric Kick 10 8

Frames:17-30

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 35 80 361 Normal Kick 4 4
0 1 6 35 80 361 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(6.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(13.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 32, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 5.08, x_offset: 0.0, y_offset: -4.17, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 32, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 3.52, x_offset: 4.17, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(3.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 5.08, x_offset: 0.0, y_offset: -4.17, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.52, x_offset: 4.17, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(30.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(35.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  13. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(13.0)
  2. SoundEffect1(3596)
  3. loop 4 times:
    1. if (EnteringOrIsInHitLag)
      1. IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(8)))
      2. if (ButtonHeld value(6))
        1. IfStatementOr (ButtonHeld value(7))
        2. IfStatementOr (ButtonHeld value(8))
        3. SoundEffectStop(1366)
        4. SoundEffect1(1366)
    2. SyncWait(1.0)

Other

  1. AsyncWait(13.0)
  2. Rumble { unk1: 13, unk2: 0 }